Showing posts with label Square Enix. Show all posts
Showing posts with label Square Enix. Show all posts

Wednesday, 11 March 2015

Kingdom Hearts 1.5 HD ReMix (PS3)

The first Kingdom Hearts was a game that I don't think anyone could have seen coming and even once it was announced, few probably thought it would become one of the biggest JRPG series in the world. But exist it does and successful it did become, so here we are over ten years with the first game and the two interquels between Kingdom Hearts & Kingdom Hearts II compiled into a single package in preparation for Kingdom Hearts III.This is the review of KH 1.5 HD ReMix, with the review of the second HD Remaster collection to follow.



The beginning
The epic saga starts with three friends Sora, Riku & Kairi building a raft that they want to use to travel off their small group of islands to see what's beyond the horizon. Before they can do that, darkness starts to engulf their world. Kairi seems to disappear and Riku is swallowed by darkness, which leaves Sora alone to fight off dark creatures called the Heartless. Luckily he has just gained the skill to summon & use a weapon called Keyblade to ward off the shadowy beings attacking the islands. While he succeeds in fighting off a big Heartless monster, Sora can't escape the darkness completely and as the Destiny Islands disapper into the darkness, Sora gets thrown into a world called Traverse Town where lost souls gather when their worlds are overrun by the darkness. Here Sora begins to learn about the nature of the Keyblade and sets on a journey to find his friends with help from Donald Duck & Goofy. They travel through a dozen or so worlds looking for Kairi, Riku and King Mickey, all the while sinister forces have their own plans behind the scenes.



The first thing you'll notice when starting to play Kingdom Hearts is how well it has aged from a visual point of view. Even though it doesn't sport the latest graphical techniques, with just a bump in resolution it's still quite the pretty game to look at. The colourful cartoony style is probably to be thanked for that, but the original development team's mastery of the PS2 hardware should not be forgotten either. What these people got out of PS2 is nothing short of amazing.

Kingdom Hearts is a long-running series and while the franchise mostly appearing on handhelds in recent years has meant there have been no advances in the visuals (and the DS games naturally looking much worse), the games have taken great steps forward in certain aspects of gameplay. Kingdom Hearts 1 is a bit clunky by today's standards, but the fast-paced combat, decently challenging battles and worlds packed with secrets to find & stuff to do still make it entertaining to play. Still, there's no denying that the first game is a bit dated on the gameplay front. While it's one of the better games in the franchise when it comes to offering interesting locales and rewarding exploration in imaginative environments, a lot of fun optional things to do and a straightforward story, the basic gameplay could be tighter. Precision jumping, which is needed at certain parts of the game, is particularly annoying and the camera isn't the best of 3d action games. It's nothing you can't get used to if you enjoy the experience otherwise, but that doesn't mean the problem isn't present and it can annoy some more than others. Personally I've played the game so many times that the camera isn't much of an issue anymore, but I understand if it frustrates some.



All in all there are a lot of games that have aged far worse than Kingdom Hearts 1 from the PS2 era. It's still the heartfull, fun, exciting action RPG that made millions of fans in 2001 and can still enthrall people today. The biggest fault I can muster about the collection, as far as its nature as an HD remaster goes, are the trophies, which applies to both the first game & Chain of Memories. Both KH1 & Re:CoM have the worst designed difficulty trophies around. You have to play KH1 through at least 3 times on each different difficulty level and Re:CoM is even crazier because you have to play the game through on all difficulty levels with both Sora and Riku. This makes the platinum trophies extremely time-consuming & tedious to get. So these aren't the ideal games for trophy perfectionists. But that's about as bad as these HD remasters get.

A memory of cards
Sora's journey to find Riku & Mickey takes a slight detour in Re:Chain of Memories. This PS2 3d remake of the original GBA game takes Sora and his friends into Castle Oblivion, a mysterious place filled with people dressed in black-hooded leather coats and filled with memories of places visited & people met in the past. These people seem to have some kind of plan for Sora, who only wishes to see his friends again. The story introduces some new, long-lasting characters like Axel and Namine, who have major roles in many of the future games. It also gives us our first experience of playing as Riku, who is still haunted by the darkness he succumbed to in the first game and has to redeem himself if he ever wants to see his friends again.



As a game, Chain of Memories is very divisive, which is mostly due to its gameplay & structure. The combat is done with cards and if you don't learn the ways of exploiting the system, it can get a bit annoying with enemies & bosses interrupting a lot of your moves. Basically, you have a deck of cards that you can build with the cards that you get throughout the game. Each card has a numeric value that decides its strenght against enemies' cards. If it's higher than the enemy card, you'll manage to attack. If it's lower, your attack is blocked no matter what. If you don't know how to build an effective deck of cards, you'll have to get used to tons of attacks blocked by enemies. You can also do a combo of three cards that will launch different kinds of destructive special moves depending on what attack, spell & other special cards you use in the combination. The catch is that the first of the three cards will be eliminated from your deck until the end of the battle, so you can't abuse the system too much, although certain powerful special moves make that limitation somewhat obsolete.

Another flaw of the game is that it's very much a retread of the first game when it comes to the Disney worlds, stories & bosses as well as basic enemies. That wouldn't be too bad, but it's not even a very good one in the sense that the overly simple rooms that Chain of Memories consists of are quite boring in comparison to the lively, varied worlds of the original. It feels more like a randomized dungeon crawler with Disney world skins than the kind of romp through (more or less) fun worlds with distinct locations & actual exploration.



I personally like Chain of Memories, though it's far from my favorite overall game in the franchise. The card combat isn't all that bad if you get the hang of it and aren't annoyed by the interruptions to your attacks by enemy cards, and the story is easily the strongest in the franchise. The worlds are a bit boring, but the intriquing story pushes you to go forward and collecting cards & leveling up can be quite addictive. While ultimately the things that are introduced in Chain of Memories do lead to some of the more crazy aspects in the franchise's storyline, as a self-contained story Chain of Memories is the best one in the series. Organization XIII messing with Sora's memories is an intriguing concept and it's handled surprisingly well with enough complexity to have some real surprices yet not too much so that it becomes needlessly convoluted. All the plotting, backstabbing and manipulating within the Organization XIII's ranks is entertaining to watch unfold. On the other side of things, Riku's story of redemption & learning to control his darkness starts in a well done way in Chain of Memories and it's what made him a long-lasting favorite of mine and a lot of other KH fans. 

Another prequel-sequel-interquel
The last of the "games" in this collection is the movie recapping Kingdom Hearts: 358/2 Days' story. Days is another interquel taking place between the first and second mainline entries in the franchise, taking place prior to, in parallel AND after the events of Chain of Memories. The main gist of the story is to tell about Roxas' time as a member of the ominous Organization XIII, showing how he got there, what he did during his time there and what eventually lead to him leaving the organization. It also gives a slightly deeper look of the other Organization XIII members, their interactions and what they were doing at the time.

Outside of ReCoded, Days is perhaps the most pointless entry into the franchise from a story perspective and not all that special from a gameplay point of view either, so it's perhaps best that a lot of people can just experience it as a 3 hour movie instead of slogging through the repetitive gameplay badly paced story of the original. It's a game/story for the Roxas & Axel fans, but its significance in the bigger picture is pretty small. It doesn't really take the story forward, but its function is merely to fill some of the blanks in the timeline of Roxas, though it does hint at some still untouched storylines such as Saix & Axel's connection and some kind of secret plans that are somewhat separate from Xemnas & Organization XIII's.

Be prepared to see a lot of sea salt ice cream eating.


It goes through the story much in the same way the original game did. You go through Roxas' days in the Organization XIII and can see the passage of time as the day counter  counts towards Roxas' inevidable last day (#358) at the Organization XIII, right before the beginning of Kingdom Hearts II. While you could say that it does a decent job at telling the story of Days, all-in-all the movie is boring because they haven't really added any action scenes into it to bring some variety to the watching experience. And since pretty much all of the action in the game was in playable form, there's not much of it in the movie. This means you will see characters standing around and talking, sitting and talking, eating sea-salt ice cream and talking, and doing all of the above and talking.

 Final remix HD superiority
 Kingdom Hearts 1.5 is a very good remaster. It runs at 1440x1080 resolution with a decent 2xMSAA to smoothen some of the edges. It could have done with a bit better anti-aliasing, but the image quality looks really good otherwise. It runs at a smooth locked 30fps and I don't remember too many instances of it dropping below that.

The KH1 in this collection is the Final Mix version of the game. While it's not nearly as big an improvement over the version we got in the west in the first place, there are still some things that western players will have missed because it was never brought outside Japan, most notably the optional, hard-as-balls Xemnas fight and the cool extended secret ending. The recoloured enemies are a bit of a hit & miss, but even the worse ones aren't too bad, except a select few.

There is one thing that I haven't talked about at all in this review yet, and that is the music of the package. And what glorious music it is. Square Enix hasn't done the bare minimum with updating the music, no, they have orchestrated every song that wasn't orchestrated before. The new orchestral arrangements sound absolutely amazing. There are a few where it's a bit uncertain if the new one is better than the original, but most of it is a big improvement over the already great midi sounds. Some purists might have preferred an option to choose between the original and the new arrangements, but personally I don't ever want to return to the originals, the arrangements are just that good.




Verdict: GREAT. Kingdom Hearts 1.5 HD ReMix is one of the best HD remasters around. They've updated it to look & sound amazing, brought the previously unreleased version into the west and done everything to make the collection worth every penny for both people new to the franchise & returning fans who want to relive the past. While the games themselves do show their age in some aspects of gameplay and the intro to KH1 is a bit too long & boring, they can still offer plenty of enjoyment if you can get past the somewhat clumsy controls & slow start of the first game and the unorthodox card battle system of Re:Chain of Memories. Outside of completely remaking the games and/or their graphics, this is pretty much the best possible way for Square Enix to re-release these games.

INFO BOX
Publisher: Square Enix
Developer(s): Square Enix Osaka Team
Platform(s): PlayStation 3
Release Date (Europe): September 13th, 2013
Number of players: 1

Life is Strange Episode 1: Chrysalis (PC, PS3, PS4, Xbone, X360)

Telltale has seen much success with their story-driven, interactive movie like games in the last few years. As such, it's a bit surprising that there aren't many others who have tried to get a piece of that pie. Now Dontnod Entertainment has teamed up with Square Enix to bring along something that is clearly going for the audience that buys Telltale's games, but fortunately isn't just a copy-cat, rather setting out to try to do its own thing.

 

Episodic, interactive, graphic adventure video game indie movie
The word 'indie' gets thrown around a lot nowadays, as indie games have found the kind of success through digital distribution they could never have imagined before when physical releases were pretty much the only way to find real success. However, Life is Strange is perhaps the first game that really feels like one of those stereotypical indie movies with an unknown cast, soundtrack filled with non-mainstream bands with melancholic music and set in smaller towns with a more personal slice of life type story than something bombastic & epic.



All that said, the story starts out with a bang. The main character is Maxine Caulfield, a somewhat self-conscious teenager who has just returned to her hometown recently to study photography and you are near what seems like a destructive tornado approaching her old new hometown Arcadia Bay, until she suddenly wakes up. Just a dream or a vision of what's to come? That is a bit unclear as Max wakes up from the dream in the middle of a lesson. Startled by the vivid dream, she decides to go to the bathroom after class to freshen up. In the bathroom, she witnesses an argument between a boy and a girl that leads to the boy shooting the girl. Freaked out by what she just saw, she suddenly notices she's in the middle of the lesson that she thought had already ended. It seems Max has somehow gained the power to move through time.



What follows is the slow-building first episode of a five-episode indie drama. The first episode's 3-4 hours are mostly spend with introducing the people of the town and setting up the main mysteries of the story; mainly, what was that tornado all about, Max starting to experiment with her new-found powers and starting to unravel all the behind the scenes shenanigans that are going on in this small town, some of which might have something to do with the disappearance of this Rachel girl whose Missing-posters are all over campus.

The writing in this first episode is a bit uneven. Most of the time it's serviceable enough that it shouldn't take the player out of the experience and they succeed decently well at giving characters distinct personalities that feel natural, but there are some jarring lines of dialogue here & there. Luckily even though they don't always quite talk like actual real-life people, the characters still mostly feel like actual human beings with a past that has shaped their personalities & lives and the game sets up potential storylines for most of them that seem like they are worth seeing till the end There's some not-so-sunny things going on with many characters and we'll undoubtedly get to uncover a lot of secrets many of these characters have, which will hopefully make up for some good drama.




Welcome to Arcadia Bay
So what do you actually do in Life is Strange? Well, it's a story-driven game, but with quite a lot of exploration and optional discussions. One thing that sets Life is Strange apart from Telltale's games in a positive manner is that it does feel a bit more like a traditional graphical adventure game and less like just an interactive movie. You are more in control of your character & her actions and there are even some puzzles to solve. Exploration is rewarded with all kinds of objects & things Max will comment on, easter eggs about Square Enix games and meeting more people that will shed light on the dynamics & going-ons of the small town. There's also a side quest of finding certain events, moments & things to photograph. A lot of Life is Strange is about the interaction between Max and Arcadia Bay's inhabitants. Getting to know people, finding ways to get more information about certain things and figuring out what you should do in surprising situations. The game does also have some hidden things you can find to do that could affect future events and which you can only find by thorough investigation of the different locations.

There's plenty to interact with in the game, most of it not in any way integral to the story

Max's time-rewind skill comes into play a lot during the game. The time-rewind skill is handy in that you can remember conversations you have even if you rewind time. For example, if you don't remember someone's name immediately and they complain about it to you, you can just rewind time and use your newly gotten information to get a better reaction. Items are carried through time, which is mostly used in puzzle-solving. You can also alter your decisions based on the immediate reactions of other people to your actions, though what long-term effects they'll have aren't clear, so most of the time you are still forced to live with your choices not knowing what kind of ramifications it might have in the future. Is the goodwill of a bullied girl better in the long term when you angered the security guard to get that goodwill? There are some fairly strickt limits as to how much you can rewind. Most of the time you can only rewind until the beginning of the discussion and there are some bigger decisions that are locked in after certain checkpoints the game will notify about in a "after this point this decision made cannot be changed anymore, do you really want to continue?" manner.



Tunes of a small town
Life is Strange isn't the most technically impressive game, but it's adequate enough to carry the experience and to not affect the experience too negatively. The art style is the kind that it looks good even though the budget isn't on AAA level and everything runs perfectly fine on at least PS4. It has some areas that could use some improving, like lip synching, but otherwise the art style comes together with the small-town feel & soundtrack to successfully create the perfect kind of atmosphere for this kind of indie movie imitating game. At best it feels like Twin's Peak, even if the writing isn't up to par. Speaking of the soundtrack, it's quite good. It's exactly the kind of indie folk music that can create that kind of melancholic sense of nostalgia of small town life that fits the vibe Life is Strange is going for. The soundtrack is the perfect companion to the whole Life is Strange experience.

The game does have its pretty moments despite budget restrictions


Verdict: INTRIQUING. This first episode won't blow up anyone's mind, but it is a strong enough start for this episodic small town drama that you'll most likely be left wanting to see more, especially if moody, melancholic low-key indie dramas are your thing. Unlike Telltale's games and despite the dramatic beginning with tornadoes & school shootings, Life is Strange so far is less about who lives and who dies or making constant life or death decisions and more about a somewhat slow-building drama about life in a small town hit by a tragedy in the not so distant past with many people who have something to hide. You aren't fighting against impossible odds against a zombie apocalypse and you aren't fighting to stop the downfall of the whole Fables society as much as you are seeing Max slowly getting used to living in her old hometown again, growing a bit more confident as an independent young adult person and gathering knowledge of the town, its inhabitants and all the campus & small town drama and politics/intrique as they have become since she first moved out of there. Based on the first episode, this seems like something that could grow to be quite special if they can just keep the awkward dialogue to a minimum and build on the promising premise adequately and end it up with a suitably climactic & intriquing, yet personal finale. Even if you aren't ready to jump in just yet, this is one episodic game to keep your eyes on.


INFO BOX
Publisher: Square Enix
Developer(s): Dontnod Entertainment
Platform(s): Microsoft Windows, PlayStation 3, Playstation 4 (tested), Xbox 360, Xbox One
Release Date (Europe): January 30th, 2015
Number of players: 1